terça-feira, 19 de janeiro de 2010

Cod1&2 external wh source

Galera, não testei esse Wall ainda, nem mesmo baixei, só sei que ele é FREE, o autor é deadnesser(confiavel), muita gente testou e funcionou, pelo menos tá funcionando até agora, disse um amigo meu.

No topico dele, no blog dele, tem o seguinte texto:

"Okay so this cheat was pretty popular a few months back, around 5000+ downloads. It went publically PunkBuster undetected for just under 3 months iirc, which is quite a feat for public and PunkBuster. The earlier version was finally disabled, but only because Call of Duty 2 updated. Somewhere down the line I added support for Call of Duty aswell.

Features:
Engine wallhack and No fog for Call of Duty 1.5 and Call of Duty 2 1.3

This is "external" but I use the term loosely, it is an exe without a dll, but there is code injection. There is no modification done to the code section of the game, no generic jump patches or anything. What it does is locates the pointer to R_AddRefEntityToScene which the Q3 engine uses to call it (not from the exports table), allocates a gateway on the heap and changes the pointer in the data section, probably why it took them so long to detect it. For no fog in Call of Duty 2 it patches the SetRenderState entry on the d3d virtual methods table (why it was eventually detected, generic d3d hooking detection). For Call of Duty it modifies the pointer to glEnable.

At present time this is detected for Call of Duty 2 and undetected for Call of Duty. If you knowanything about PunkBuster it is pathetically easy to get this undetected again (hint, hint: range scanning).

This was coded a while back when I still used C99, because of this it will require a bit of modifcation to compile it with MSVS. It should compile with ease with GCC if you use the -std=c99 switch, you will just need to modify in the inline asm to GCC syntax. It compiles out of the box with LCC. A fast/lightweight compiler/ide for LCC is PellesC, I have included a PellesC project file.

Because no one upholds the GNU/GPL I decided to release this under the BSD License, which means do whatever to the source or binary but keep my copyright notice or a credit to me somewhere.

Enjoy."

Então galera, testem e digam..

No texto acima, diz que ele é TOTALMENTE INDECTAVEL..

PS: Tive que upar no MegaUpload porque o download é restrito somente para o forum do RedGhost(xiter de cs), e lá tem que entrar, cadastrar e passar no teste do cs,

download:
http://www.megaupload.com/?d=CA9I5HLB


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